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	<title>Comments on: Synchronet BBS Software, Tidal Pools, and On-Ramps</title>
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	<link>http://decafbad.com/blog/2004/12/16/synchronet</link>
	<description>It's all spinning wheels and self-doubt until the first pot of coffee.</description>
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		<title>By: ArcAiN6</title>
		<link>http://decafbad.com/blog/2004/12/16/synchronet/comment-page-1#comment-35793</link>
		<dc:creator>ArcAiN6</dc:creator>
		<pubDate>Tue, 05 Sep 2006 20:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.decafbad.com/blog/?p=579#comment-35793</guid>
		<description>&lt;p&gt;Synchronet is easy peasy, i&#039;m currently running it, and i love the thing.. :)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Synchronet is easy peasy, i&#8217;m currently running it, and i love the thing.. :)</p>
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		<title>By: 0xDECAFBAD &#187; dialup ghost towns and amazon ec2</title>
		<link>http://decafbad.com/blog/2004/12/16/synchronet/comment-page-1#comment-35245</link>
		<dc:creator>0xDECAFBAD &#187; dialup ghost towns and amazon ec2</dc:creator>
		<pubDate>Fri, 01 Sep 2006 04:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.decafbad.com/blog/?p=579#comment-35245</guid>
		<description>&lt;p&gt;[...] Follow any comments here with the RSS feed for this post. Post a comment or leave a trackback: Trackback URL.    &#171; When virtual banks fail, seek virtuallaws [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] Follow any comments here with the RSS feed for this post. Post a comment or leave a trackback: Trackback URL.    &laquo; When virtual banks fail, seek virtuallaws [...]</p>
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		<title>By: knight37</title>
		<link>http://decafbad.com/blog/2004/12/16/synchronet/comment-page-1#comment-1455</link>
		<dc:creator>knight37</dc:creator>
		<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.decafbad.com/blog/?p=579#comment-1455</guid>
		<description>&lt;p&gt;Back in &quot;the day&quot; I ran a BBS dedicated to RPG gaming and programming, called &quot;The Wyrm&#039;s Byte&quot;. We had cool ansi-graphic art. We had doors games. Trade Wars, BRE, and some others. We had a download section but not much was on it. And we ran Fidonet (sort of like Usenet but using a different protocol and shared among BBSes), Vnet (RPG-oriented net that used Fido technology), and CandyNet (also RPG-centric net that used Fido tech). This was a great hobby, I had lots of fun. But, it seems like in this day and age, I&#039;d rather just run a web site than try to do a full fledged BBS. What could I really offer using BBS software that I can&#039;t do on a website? Other than maybe doors games, but I&#039;d rather play World of Warcraft or Half-Life 2 multi than those.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Back in &#8220;the day&#8221; I ran a BBS dedicated to RPG gaming and programming, called &#8220;The Wyrm&#8217;s Byte&#8221;. We had cool ansi-graphic art. We had doors games. Trade Wars, BRE, and some others. We had a download section but not much was on it. And we ran Fidonet (sort of like Usenet but using a different protocol and shared among BBSes), Vnet (RPG-oriented net that used Fido technology), and CandyNet (also RPG-centric net that used Fido tech). This was a great hobby, I had lots of fun. But, it seems like in this day and age, I&#8217;d rather just run a web site than try to do a full fledged BBS. What could I really offer using BBS software that I can&#8217;t do on a website? Other than maybe doors games, but I&#8217;d rather play World of Warcraft or Half-Life 2 multi than those.</p>
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