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	<title>Comments on: Crappy video games to get more expensive to produce</title>
	<atom:link href="http://decafbad.com/blog/2004/08/29/crappyvideogames/feed" rel="self" type="application/rss+xml" />
	<link>http://decafbad.com/blog/2004/08/29/crappyvideogames</link>
	<description>It's all spinning wheels and self-doubt until the first pot of coffee.</description>
	<pubDate>Wed, 07 Jan 2009 03:59:46 +0000</pubDate>
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		<title>By: Val</title>
		<link>http://decafbad.com/blog/2004/08/29/crappyvideogames/comment-page-1#comment-1298</link>
		<dc:creator>Val</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.decafbad.com/blog/?p=542#comment-1298</guid>
		<description>&lt;p&gt;I generally agree, tho I love a lot of games for their eye-candy like I love (well, at least like, or wll pay to see) a lot of movies strictly for thier eye-candy (as opposed to a good story, acting, etc.)&lt;/p&gt;

&lt;p&gt;But, re your wish for a more constrained environment in which to draw out developers' creativity: it strikes me we're starting to see this with the mobile environments. The cellphones Russell Beattie describes are severely restricted compared to today's monster desktop/video-card setups that comprise even bargain-basement PCs (tho Russ DOES today talk about getting a 512MB memory card for his phone -- size of a thumbnail -- for about $100. The constraints won't be there for long -- enjoy while you can!)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I generally agree, tho I love a lot of games for their eye-candy like I love (well, at least like, or wll pay to see) a lot of movies strictly for thier eye-candy (as opposed to a good story, acting, etc.)</p>
<p>But, re your wish for a more constrained environment in which to draw out developers&#8217; creativity: it strikes me we&#8217;re starting to see this with the mobile environments. The cellphones Russell Beattie describes are severely restricted compared to today&#8217;s monster desktop/video-card setups that comprise even bargain-basement PCs (tho Russ DOES today talk about getting a 512MB memory card for his phone &#8212; size of a thumbnail &#8212; for about $100. The constraints won&#8217;t be there for long &#8212; enjoy while you can!)</p>
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		<title>By: byran connor</title>
		<link>http://decafbad.com/blog/2004/08/29/crappyvideogames/comment-page-1#comment-1299</link>
		<dc:creator>byran connor</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.decafbad.com/blog/?p=542#comment-1299</guid>
		<description>&lt;p&gt;Hey your right man.  Tetris and Nintendo, Sonic and Sega, dude those games kicked a$$ andnow a days game makers do get side tracked by all the fancy stuff an what not.The only new game that i played and liked all the way through was halo 1.  Then all the other games i got for my xbox blowed except the fact that soul calibur was alrighty, but game makers or whatever they're called need to do a better job with their plot and game play...peace out and keep on playin the old school games.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hey your right man.  Tetris and Nintendo, Sonic and Sega, dude those games kicked a$$ andnow a days game makers do get side tracked by all the fancy stuff an what not.The only new game that i played and liked all the way through was halo 1.  Then all the other games i got for my xbox blowed except the fact that soul calibur was alrighty, but game makers or whatever they&#8217;re called need to do a better job with their plot and game play&#8230;peace out and keep on playin the old school games.</p>
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	<item>
		<title>By: a little ludwig goes a long way</title>
		<link>http://decafbad.com/blog/2004/08/29/crappyvideogames/comment-page-1#comment-1300</link>
		<dc:creator>a little ludwig goes a long way</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.decafbad.com/blog/?p=542#comment-1300</guid>
		<description>&lt;p&gt;&lt;strong&gt;Video game production cost&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Insightful -- Crappy video games to get more expensive to produce - Archives - Blog - 0xDECAFBAD Blog: Of course, if you're striving for some semblance of realism in games, the costs will likely approach and exceed the cost to...&lt;/p&gt;
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		<content:encoded><![CDATA[<p><strong>Video game production cost</strong></p>
<p>Insightful &#8212; Crappy video games to get more expensive to produce - Archives - Blog - 0xDECAFBAD Blog: Of course, if you&#8217;re striving for some semblance of realism in games, the costs will likely approach and exceed the cost to&#8230;</p>
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